Other player's won't be able to use them to jump ahead using the exact same warp codes everyone knows in other words like MH works now.īut, you can also set the game to easier difficulty, up the starting lives and set a lower extra life bonus amount to explore the game as far as you like. Like Black Widow and Tempest for example, but the codes allow you to continue back at levels you made it to earlier in that session too. They act as a way to continue your gameplay in a session where you are learning higher levels from game to game. They are now special codes generated for your current game. That's Owen Rubin playing Starlords right across from me earlier in the video! (6:08+)!Ĭurrently the Warp Codes act differently in this version. Hopefully by next CAX you can enjoy the final results Owen Rubin and Jess Askey will pick out the winners which will fill out the level slots from 17-24. The plan is to run a contest to decide which ones make it into the final version. The updated level editor should be ready in the near future so people can submit new designs that will get incorporated into the game. There may be some other interesting surprises in the future for those that can clear this more than once The current version of the breakout game also work it's way up from 1 to 3 balls sort of like super breakout. This bit is also unfinished but pretty challenging already. This rom version then skips ahead to the final outer-space "star castle" round on Level 25 just before the final Homeworld maze(s). The last space base level you see in the video is actually level 19 from Return to Vax (after the maze with some vector glitches.that I blew 3 lives on lol). There is also enough oxygen to complete level 16 without sacrificing a second life to finish the level finally. You can access the slow down clock on 13 now which makes this level easier. The current rom release also has some changes to levels 13-16 that you don't see in this vid. Leave it to me to find some entertaining glitches! At the end a Max robot is supposed to follow you down the elevator shaft and then kill you off. Glad people can get a peek at the special CAX rom version that Jess Askey made just for the show. So that was you recording me playing MHPE on Jonathan Koolpe's machine (6:31). Improved Self Test and EEPROM based settings (DIPS options) A homeworld that is true to Owen's original vision.Ĩ. 8 new levels after the existing 16 levels.Ģ. Here are some things that are part of this release:ġ. In some ways, it is sort of a 'directors cut' of Major Havoc with many of the features that Owen Rubin on twitter) was not able to put into the original release due to various reasons around hardware, time, and budgets. It is an enhancement which basically adds new features to Major Havoc that were not in the original release. What is this exactly? Major Havoc: The Promised End is a rewrite of Major Havoc from Atari. who would have thought that 6 words could start a journey that lasted over 35 years. please submit bugs on the github site if you try it out!! I try and release ROM images every few weeks but I won't post for each release here unless folks want me too, just keep watch on the site. I think that should be a good start for most of you to get started. 8 new levels which will be contest driven, more info coming soon. CAX hacks - two new levels and MAX robotsĢ. Lots of tweaks to make gameplay 'accentuated'ĥ. This game is incomplete, if you were at CAX, there are a lot of new things here, but this is still pretty early.ģ. Specifics of the ROM patch on the GIT site right now.ġ. NOTE: I created the patch files using a Windows 10 build of BSDIFF/BSPATCH so Im curious if folks on other platforms have issues with the patches or if they work fine. Patch files and instructions on how to patch your Major Havoc v3 ROM images to play the new game. A custom build of MAME (windows 64-bit) with the new mhavocpe driver until I can get my driver into the main MAME release cycle (should be next version of MAME)ģ. Instructions on how to modify your PCB to run these ROM'sĢ. If you are interested in following along with announcements and bugs etc, I have a GITHUB project for this which has all of that and more.ġ. I mentioned during the presentation that Owen, Scott and I did that I would put some info up here about the game and how to get BETA ROM images so here goes. Im finally back to Colorado after a 3000 mile round trip with the Alpha One cabinet. it was great to meet many of you at CAX this past weekend.
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